vastall.blogg.se

Lost ember
Lost ember












  1. #LOST EMBER HOW TO#
  2. #LOST EMBER SERIES#

The world feels alive and somewhat intelligent. Nonetheless, the trains do eventually come. Sometimes, however, it can feel like waiting too long for a train to arrive. If they were just sitting there prone and at your disposal at any time, then it would just feel artificial and contrived.

#LOST EMBER HOW TO#

The developers had to solve how to ensure that one of the creatures necessary to traverse the landscape would always somehow be close enough to warp to and yet still feel natural in its movement.

lost ember

I couldn’t help but think of the great animated film The Sword in the Stone, where the young Arthur ends up becoming many different animals to complete his quest, minus the anthropomorphism.

lost ember

Some animals burrow, some fly to a greater or lesser extent, some roll, some run quickly. There are problems, however, that may stem from its sheer ambition. It is still a game, however, and possibly a very good one that will be remembered for years to come. In short, this is a rich walking simulator, not an MMO or combat-driven game. The world is large and almost convincingly open, but ultimately this is a fairly linear narrative on rails, extended with collectible items and creative forms of interactivity. The experience of LOST EMBER is supported by a talented group of artists who have rendered an eye-popping world of representative nature and character design – I particularly love the almost carved-wood texture of the protagonist wolf – and a haunting and subdued score by Will Morton, John Broomhall and Dorian Behner. This idea that animals are manifestations of a soul reincarnating through different permutations until becoming human – or perhaps even sublime – is seen in the writing of the ancient Greek philosopher Herodotus and is, of course, pervasive in the Buddhist and Hindu religions. What is going on at a higher level, however, is the idea that pure entities transcend to a kind of heaven, and the rest must return to an incarnation to reconcile their dharma. I don’t want to spoil the creatures you may inhabit, but I can report that they are varied and wonderful in their implementation. You can, however, transport your essence to a variety of other creatures, each with its intrinsic mode of locomotion, whimsy and access. Now your spirit has returned and inhabits a wolf.

#LOST EMBER SERIES#

This is explored via a series of faux-volumetric tableaus – of the kind that has become quite common in immersive media – revealing memories of a distant past wherein you were a kind of warrior who was killed for mysterious reasons. I have seen it rising in games like Everything (inspired by the ideas of Alan Watts) and in VR pieces that have you switching from object to object to afford you the perspective of objects in the land – not exclusively characters in the play.ĭon’t be misled into thinking that all this preamble is a pseudo-intellectual space-filler, for indeed LOST EMBER is a hybrid spiritual/post-human work that has you flitting between creatures of the land to solve territorial puzzles while unraveling a yarn about light beings not allowed into a kind of heaven until they possibly reckon with a karmic debt.

lost ember

Animism Animatedīecause of this, my attention has been foveated towards those works that reflect this new school. It posits that the Cartesian notion found in quantum physics and philosophy that consciousness instantiates reality has dominated too long and that perhaps it is as archaic and myopic a notion as the Earth being flat. This is called post-anthropocentrism, or object-oriented ontology (OOO for short). I have been down a rabbit hole reading works by Graham Harman, Ian Bogost and Timothy Morton concerned with the idea that all things factor in existence, not merely consciousness.














Lost ember